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Regarding Tanks (WoT) is a massively *multiplayer online game developed by Belarusian company Wargaming, featuring 20th century (1910s–1970s) period combat vehicles.[1] It is built on a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, from the time of Pre-WW2, to the Cold War-era.
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World of Reservoirs has been ported to multiple video gaming consoles. The Playstation 3 or xbox 4, Xbox 360 system and Xbox One version, called Regarding Reservoirs Valor, was developed by studio Wargaming Western world. World of Storage containers has also expanded to mobile programs under the title World of Storage containers Blitz, in addition to a board game titled World of Tanks Rush and a collectible credit card game titled World of Tanks: Officers. World of Storage containers was followed by World of Warplanes and Regarding Warships.
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The player takes control of a solitary armored tank or self-propelled artillery vehicle of these choice, and is positioned into a battle on a random map. The player has control over the vehicle's movement, firing, and can communicate with allied players and all the other players through tapped out or voice talk. A simple random match is won either by destroying all vehicles on the opposing team or capturing the opposition team's base by remaining in it for long enough without being damaged by another tank. Additional game modes that change the rules of the battle, but gameplay mechanics stay the same. Associated with Tanks contains multiple game mechanics such as camouflage, cover ricochets, and component and personnel harm.
Tanks from World of Tanks project u2014 polycount
The players in World of Reservoirs can choose half a dozen primary types of battles: random fights, team-training battles, tank-company battles, team fights, stronghold battles and special battles. Historic Battle and Rampage are former options but have since been taken down for improvement due to poor reception following their produces.[citation needed] Within random challenges, players can also participate in platoons, groups of two or three players who are put into the same team. Additionally, there are tasks to be completed in the game modes for varying amounts of rewards. A new random battle includes up to 15v15 players; bots may be used to fill gaps.
Vehicles
The vehicles are modeled to strongly resemble their equivalent in real life;[2] however, certain parameters have been simplified or modified to suit game mechanics, and also better gameplay.[3] Regarding Tanks has five different types of vehicles: light tanks, medium tanks, heavy storage containers, tank destroyers, and self-propelled artillery. The overall game currently includes over 600 armored vehicles from Britain, Tiongkok, Czechoslovakia, France, Philippines, Italy, Japan, Poland, the Soviet Partnership, Sweden, and the usa. Each nation has a tech tree with at minimum one branch of vehicles ranging from rate I (lowest) to tier X; players progress by doing offers in vehicles in a branch. Added premium and collectors' vehicles are available outside the tech trees for cash or in-game credits.
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All vehicles can be custom-made to a certain degree, either visually or in phrases of performance, with the vast majority of parts (such as tracks, firearms, turrets, and engines) being modular parts purchased from the game's tech woods. Various two-tone and three-tone camouflage techniques are available for all tanks as well, including both historically accurate patterns and game-specific, custom variants. Camouflage is available for short-term use by paying with freely attained in-game credits, or for long term use by paying with gold purchased in the World of Tanks store or won in a in-game ui event.[4] Players can apply national flags, pre-designed slogans, and camouflage clothing (that will slightly increase the chance of leftover undetected).
All vehicles can mount about three pieces of additional equipment, which change from vehicle to vehicle, and offer various advantages. Some equipment allows the firearm to fire faster, some raise the sturdiness of certain parts of the vehicle, plus some help keep the vehicle hidden while stationary. Each vehicle can carry three consumables. Examples of these include repair products, medical kits, fireplace extinguishers or nation-specific extra rations that boost the tank's team for the duration of a individual battle.
Tanks from World of Tanks project u2014 polycount
Clan Conflicts
Clan Wars in World of Tanks has two main components: Strongholds and the Global Guide. Each clan can have its very own bastion, if the clan's commander wishes to construct one. Each stronghold commences with one zone and can grow to up to four zones as the clan's membership boosts. Many different types of structures can be found; nevertheless , only one of each can be built. By simply consuming professional resources, some structures generate special missions or reserves that can be used to temporarily boost clan members' experience or credits, or permit artillery or airstrikes during a struggle for a stronghold. To develop structures, industrial resources are required, which can be won by attacking another bastion or through skirmishes.
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The Global Chart is a collection of fronts on a map based on the real world. There are three face, one each for tiers 6, 7, and 10. Each front has provinces that generate rare metal for the family that currently is the owner of it. A family may enter the global map by entering a tournament for a specific province, in which they compete against other clans and eventually the current landowner.
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