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Regarding Tanks (WoT) is a massively multiplayer online game developed by Belarusian company Wargaming, featuring 20 th century (1910s–1970s) time combat vehicles.[1] It truly is built on a freemium business model where the game is free-to-play, but participants also provide the option of paying a payment for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, from the time of Pre-WW2, to the Cold War-era.
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World of Storage containers has been ported to multiple gaming consoles. The PlayStation 4, Xbox 360 and Xbox One version, called Regarding Storage containers Valor, was created by studio Wargaming Western. World of Storage containers has also expanded to mobile programs under the name World of Tanks Blitz, in addition to a game titled World of Tanks Rush and a collectible card game titled World of Tanks: Generals. World of Tanks was followed by World of Warplanes and Associated with Warships.
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The player takes control of a solitary armored tank or self-propelled artillery vehicle of these choice, and is positioned into a battle on a random map. The player has control over the vehicle's movement, firing, and can communicate with allied players and all the other players through tapped out or voice conversation. A simple random match is won either by destroying all vehicles on the opposing team or capturing the opposing team's base by residing in it for very long without being damaged by another tank. Additional game modes that change the rules of the battle, but gameplay mechanics continue to be the same. Regarding Tanks contains multiple game mechanics such as camouflage, covering ricochets, and component and personnel damage.
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The players in World of Tanks can choose six primary types of battles: random fights, team-training battles, tank-company battles, team challenges, stronghold battles and special battles. Traditional Battle and Rampage are former options but have since been taken down for improvement credited to poor reception following their releases.[citation needed] Within random fights, players can also participate in platoons, groups of two or three players who are put into the same team. You can also get missions to be completed in the game modes for various levels of rewards. A new random battle includes up to 15v15 players; bots may be used to fill gaps.
Cars
The vehicles are modeled to carefully resemble their counterparts in real life;[2] however, certain parameters have been simplified or modified to match game mechanics, and also better gameplay.[3] Regarding Reservoirs has five different types of vehicles: light tanks, medium tanks, heavy storage containers, tank destroyers, and self-propelled artillery. The overall game currently includes over 600 armored vehicles from Britain, The far east, Czechoslovakia, France, Philippines, Italy, Japan, Belgium, the Soviet Union, Sweden, and the United States. Each nation has a tech shrub with at minimum one subset of vehicles ranging from rate I (lowest) to tier X; players progress by playing games in vehicles in a branch. Extra premium and collectors' vehicles are available away from tech trees for cash or in-game credits.
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Just about all vehicles can be customized to a certain degree, either visually or in words of performance, with the vast majority of parts (such as tracks, guns, turrets, and engines) being modular parts purchased from the game's tech tree. Various two-tone and three-tone camouflage schemes are available for all tanks as well, including both historically accurate patterns and game-specific, custom variants. Camouflage is available for short-term use by paying with freely gained in-game credits, or for everlasting use by paying with gold purchased in the World of Tanks store or won in a in-game event.[4] Players can apply national flags, canned slogans, and camouflage clothing (that will a bit improve the chance of staying undetected).
All vehicles can mount about three pieces of additional equipment, which differ from vehicle to vehicle, and offer various advantages. Some equipment allows the firearm to fireplace faster, some boost the strength of certain parts of the vehicle, and some help keep the vehicle hidden while stationary. Each vehicle can carry three consumables. Examples of these include repair kits, medical kits, fire extinguishers or nation-specific extra rations that increase the tank's staff right through a individual battle.
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Clan Conflicts
Clan Wars in World of Reservoirs has two main components: Strongholds and the Global Guide. Each clan can have its very own stronghold, if the clan's commander wishes to construct one. Each and every stronghold commences with one zone and can grow to up to four zones as the clan's membership raises. Various sorts of structures are present; however , only one of each can be built. By simply consuming professional resources, some structures generate special missions or reserves that can be used to temporarily boost family members' experience or credits, or permit artillery or airstrikes during a struggle for a castle. To create structures, professional resources are required, which is often won by attacking another stronghold or through skirmishes.
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The Global Guide is a series of fronts on a map based on the real world. Presently there are three methodologies, one each for tiers 6, 8, and 10. Every front has provinces that generate rare metal for the group that currently is the owner of it. A group may enter the global map simply by entering a tournament for a specific province, by which they compete against other clans and finally the current landowner.
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