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World of Tanks (WoT) is a massively multiplayer online game developed by Belarusian company Wargaming, featuring twentieth century (1910s–1970s) period combat vehicles.[1] It is built after a freemium business model where the game is free-to-play, but participants likewise have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, from time of Pre-WW2, to the Cold War-era.

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World of Reservoirs has been ported to multiple video gaming consoles. The Playstation 3 or xbox 4, Xbox 360 and Xbox One version, called Regarding Reservoirs Valor, was created by studio Wargaming Western world. World of Reservoirs has also extended to mobile platforms under the title World of Storage containers Blitz, in addition to a game titled World of Tanks Rush and a collectible card game titled Planet of Tanks: Generals. World of Storage containers was followed by Regarding Warplanes and Regarding Warships.

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Typically the player takes control of a solitary armored tank or self-propelled artillery vehicle of their choice, and is positioned into a battle on a random guide. The player has control over the vehicle's movement, firing, and can communicate with allied players and all the other players through tapped out or voice conversation. An easy random match is won either by destroying all vehicles on the opposing team or capturing the opposition team's base by remaining in it for very long without being damaged by another tank. Additional game modes that change the rules of the battle, but gameplay mechanics remain the same. Regarding Tanks contains multiple game mechanics such as camouflage, cover ricochets, and module and personnel destruction.

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The players in World of Tanks can choose 6 primary types of battles: random battles, team-training battles, tank-company battles, team battles, stronghold battles and special battles. Historic Battle and Rampage are former options but have since been taken down for improvement credited to poor reception following their releases.[citation needed] Within random battles, players can also participate in platoons, groups of two or three players who are put into the same team. You can also get quests to be completed in the game modes for various numbers of rewards. A new random battle includes up to 15v15 players; bots may be used to fill gaps.

Cars
The vehicles are modeled to strongly resemble their counterparts in real life;[2] however, certain parameters have been simplified or modified to suit game mechanics, and also better gameplay.[3] Associated with Tanks has five different types of vehicles: light tanks, medium tanks, heavy reservoirs, tank destroyers, and self-propelled artillery. The overall game currently includes over 600 armored vehicles from Britain, China, Czechoslovakia, France, Germany, Italy, Japan, Belgium, the Soviet Partnership, Sweden, and america. Each nation has a tech tree with at the very least one subset of vehicles ranging from collection I (lowest) to tier X; players progress by doing offers in vehicles in a branch. Extra premium and collectors' vehicles are available outside the tech trees for cash or in-game credits.

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Just about all vehicles can be personalized to a certain degree, either visually or in conditions of performance, with the majority of parts (such as tracks, weapons, turrets, and engines) being modular components purchased from the game's tech woods. Various two-tone and three-tone camouflage strategies are available for all tanks as well, including both historically accurate styles and game-specific, custom variants. Camouflage is available for non permanent use by paying with freely earned in-game credits, or for everlasting use by paying with gold purchased in the World of Tanks store or won in an in-game ui event.[4] Players can apply national flags, pre-designed slogans, and hide (that will a bit improve the potential for staying undetected).

All vehicles can mount three pieces of additional equipment, which change from vehicle to vehicle, and offer various advantages. Some equipment allows the weapon to fire faster, some improve the durability of certain parts of the vehicle, and some help keep the vehicle hidden while stationary. Each vehicle can carry 3 consumables. Examples of included in this are repair packages, medical kits, open fire extinguishers or nation-specific extra rations that increase the tank's crew throughout a single battle.

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Clan Conflicts
Clan Wars in World of Reservoirs has two main components: Strongholds and the Global Map. Each clan can have its stronghold, if the clan's commander wishes to construct one. Each stronghold commences with one zone and can grow to up to four zones as the clan's membership increases. Many different types of structures exist; nevertheless , only one of each can be built. By simply consuming business resources, some structures generate special missions or reserves that can be used to temporarily boost clan members' experience or credits, or permit artillery or airstrikes during a battle for a stronghold. To develop structures, industrial resources are required, that can be won by attacking another bastion or through skirmishes.

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The Global Chart is a series of fronts on a map in line with the real world. There are three face, one each for tiers 6, 7, and 10. Each and every front has provinces that generate rare metal for the clan that currently is the owner of it. A clan may your global map by entering a tournament for a specific province, in which they compete against other clans and ultimately the current landowner.

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